Note: This will return the current state of the round, which is an interger.
Grabs the current round state
Globals.GetRoundStatus()
State | Description |
---|---|
-1 | The round is in testmode |
0 | We need the required players |
1 | We are now starting up the match |
2 | Match has officially started |
3 | Match is ongoing |
4 | Checking if we should win or lose (If we find no survivors, or zombies, depending on the gamemode) |
5 | Match just ended, only available for 1 frame (to call X things, and freeze players) |
6 | A timer counts down, until we cleanup the map, and switch back to default round status |
Returns the round status