Fires an Input to a specific entity, similar to Hammer's Input and Output system. This is also similar to the ent_fire, execpt this one is specific for AngelScript, and doesn't require cheats to be enabled.
Engine.Ent_Fire(const char& in EntName, const char& in EntAction, const char& in EntValue, const char& in EntDelay)
The name of the entity
The action the function will take
The value the function will set the input to
When the function should send the information
This function has no return value.