Ent_Fire Function


Fires an Input to a specific entity, similar to Hammer's Input and Output system.

This is also similar to the ent_fire, execpt this one is specific for AngelScript, and doesn't require cheats to be enabled.
Engine.Ent_Fire(const char& in EntName, const char& in EntAction, const char& in EntValue, const char& in EntDelay)


const char& in EntName

The name of the entity

const char& in EntAction

The action the function will take

const char& in EntValue

The value the function will set the input to

const char& in EntDelay

When the function should send the information


This function has no return value.